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Factory Puzzles

Act II’s factory puzzles are circuit tiles. Rotate them so the exposed digits add up to the target in that room. Act III adds a captcha terminal twice per room, two puzzle boxes, a printer that wants a matching face, and a green mox totem that repeats the sigils from the earlier puzzles.

Official Steam screenshot of the factory floor in Inscryption Act IIIOfficial Steam screenshot of a dark cabin interior in Inscryption

Boxes and the totem

The left puzzle box holds Mrs. Bomb’s remote. The right box holds Lonely Wizbot. I am not drawing the box grids here; the wiki names the prizes and the factory page names the rooms, and a wrong grid would brick the tip. The printer is a face-match, not a math puzzle.

The green mox totem is an order puzzle: enter the sigils in the order the previous factory puzzles showed them. Fishbot, a battery, and the mox module are among the rewards named with those stations. Per-room circuit targets are blank on purpose. Each room’s target is printed on that room’s device, and copying one room’s target onto another room is how these guides go bad.

FAQ

How do the factory puzzles work?

In Act II, rotate circuit tiles until the visible numbers sum to the target. In Act III, do the captchas, the two boxes, the printer, and the mox order.

What is in the puzzle boxes?

Left: Mrs. Bomb’s remote. Right: Lonely Wizbot.

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