Inscryption Sigils
Sigils are card abilities. Airborne bypasses ground blockers, Mighty Leap intercepts flying attackers, Many Lives permits repeated sacrifices, and Repulsive prevents enemies from attacking its bearer. The table identifies the Acts in which each ability appears. “Shield” and “Stop” are search phrases rather than exact sigil names in this index.

Sigil reference by Act
Filter by the printed name, an effect word or an Act, then sort the result to compare related abilities. A name can appear in several Acts while its card art changes. The Act column records the public wiki’s rulebook lists for the three main Acts and the extra Kaycee’s Mod abilities. Kaycee’s Mod also uses the Act I set, with balance changes such as Fecundity copies losing the cloning sigil. Finale-only and unused internal abilities are outside this playable-Acts table.
Movement, defense and targeting are separate decisions. Waterborne avoids the incoming strike by letting it reach your scale; it is not a normal blocker. Repulsive stops a creature from attempting the attack, while Mighty Leap answers Airborne specifically. Many Lives describes surviving a sacrifice. Child 13 has its own transformation behavior, which should not be substituted for the general Many Lives rule.
Printed abilities also interact with the board. Bifurcated Strike reaches diagonally, Trifurcated Strike adds the central lane, and Double Strike repeats the central attack. Conduit bonuses need a completed circuit. Activated abilities spend the resource stated in their row, so a strong effect can still be unusable if your current bones, energy or gems do not support it. The summaries are designed for quick lookup; card-specific exceptions belong in the linked detailed card guides.
94 rows
| Name | Effect summary | Act / mode | Evidence |
|---|---|---|---|
| Rabbit Hole | Adds a Rabbit to your hand when played. | Act I; Act II | 1 community wiki |
| Bees Within | Being hit supplies a Bee in your hand. | Act I | 1 community wiki |
| Sprinter | Moves one lane in the marked direction after your turn. | Act I; Act II; Act III | 1 community wiki |
| Touch of Death | Damage dealt to a creature is lethal, except against immune targets. | Act I; Act II; Act III | 1 community wiki |
| Fledgling | Surviving one turn evolves the creature. | Act I; Act II | 1 community wiki |
| Dam Builder | Places Dams into empty neighboring slots on play. | Act I | 1 community wiki |
| Hoarder | Playing it lets you choose the next card drawn from your deck. | Act I | 1 community wiki |
| Burrower | Moves into an empty friendly lane to intercept a strike. | Act I; Act II; Act III | 1 community wiki |
| Fecundity | Playing it adds a copy to your hand; Kaycee copies lose Fecundity. | Act I; Act II | 1 community wiki |
| Loose Tail | Leaves a tail behind while moving away from an incoming attack. | Act I | 1 community wiki |
| Corpse Eater | Jumps from hand into the slot of a friendly combat casualty. | Act I | 1 community wiki |
| Bone King | Its death awards four bones instead of the normal one. | Act I; Act II | 1 community wiki |
| Waterborne | Submerges during the enemy turn, allowing strikes to pass through to you. | Act I; Act II | 1 community wiki |
| Unkillable | Death adds another copy to your hand. | Act I; Act II; Act III | 1 community wiki |
| Sharp Quills | An attacker takes one damage after striking this creature. | Act I; Act II; Act III | 1 community wiki |
| Hefty | Moves after your turn and pushes creatures blocking its direction. | Act I; Act II; Act III | 1 community wiki |
| Ant Spawner | Playing it adds a Worker Ant to your hand. | Act I | 1 community wiki |
| Guardian | Moves opposite a newly placed enemy in an otherwise empty lane. | Act I; Act II; Act III | 1 community wiki |
| Airborne | Bypasses ground blockers; Mighty Leap can intercept it. | Act I; Act II; Act III | 1 community wiki |
| Many Lives | Sacrificing this creature leaves it alive on the board. | Act I; Act II | 1 community wiki |
| Repulsive | Opposing creatures decline to attack this card. | Act I; Act II; Act III | 1 community wiki |
| Worthy Sacrifice | Provides three blood when sacrificed. | Act I; Act II | 1 community wiki |
| Mighty Leap | Intercepts enemies using Airborne. | Act I; Act II; Act III | 1 community wiki |
| Bifurcated Strike | Attacks the two diagonally opposing lanes. | Act I; Act II; Act III | 1 community wiki |
| Trifurcated Strike | Attacks the opposing lane and both diagonals. | Act I; Act II; Act III | 1 community wiki |
| Frozen Away | Its death releases the creature trapped inside. | Act I; Act II | 1 community wiki |
| Trinket Bearer | Playing it supplies an item if inventory space remains. | Act I | 1 community wiki |
| Steel Trap | Death kills the opposing creature and supplies a pelt. | Act I; Act II | 1 community wiki |
| Amorphous | Drawing the card replaces this ability with a random sigil. | Act I; Act III | 1 community wiki |
| Tidal Lock | Clears small creatures such as Squirrels and Rabbits at the turn’s start. | Act I | 1 community wiki |
| Omni Strike | Hits every occupied enemy lane, or deals direct damage if none are occupied. | Act I | 1 community wiki |
| Leader | Gives each adjacent friendly creature one extra attack. | Act I | 1 community wiki |
| Bellist | Playing it places Chimes into empty neighboring slots. | Act I | 1 community wiki |
| Stinky | Reduces the opposing creature’s attack by one. | Act I; Act III | 1 community wiki |
| Bone Digger | Generates one bone after your turn. | Act II; Kaycee's Mod | 1 community wiki |
| Brittle | The creature dies after making its attack. | Act II; Act III | 1 community wiki |
| Skeleton Crew | Moves after your turn and leaves a Skeleton behind. | Act II | 1 community wiki |
| Green Mox | Supplies a green gem while present. | Act II; Act III | 1 community wiki |
| Orange Mox | Supplies an orange gem while present. | Act II; Act III | 1 community wiki |
| Blue Mox | Supplies a blue gem while present. | Act II; Act III | 1 community wiki |
| Gem Animator | Adds one attack to friendly Mox cards. | Act II | 1 community wiki |
| Ruby Heart | Death replaces this creature with a Ruby Mox. | Act II | 1 community wiki |
| Mental Gemnastics | Playing it draws cards according to your placed Mox count. | Act II | 1 community wiki |
| Gem Dependant | Dies if its owner has no Mox in play. | Act II | 1 community wiki |
| Great Mox | Supplies all three gem colors while present. | Act II | 1 community wiki |
| Handy | Playing it discards your current hand and draws four cards. | Act II | 1 community wiki |
| Squirrel Shedder | Moves after your turn and leaves a Squirrel behind. | Act II | 1 community wiki |
| Attack Conduit | A completed circuit increases the attack of enclosed creatures by one. | Act II; Act III | 1 community wiki |
| Spawn Conduit | A completed circuit fills its empty slots with L33pB0ts after your turn. | Act II | 1 community wiki |
| Null Conduit | Completes a circuit without an additional circuit bonus. | Act II; Act III | 1 community wiki |
| Battery Bearer | Playing it provides an energy cell. | Act II; Act III | 1 community wiki |
| Detonator | Death deals ten damage to adjacent creatures and the opposing lane. | Act II; Act III | 1 community wiki |
| Sentry | Deals one damage to a creature entering the opposite slot. | Act II; Act III | 1 community wiki |
| Energy Conduit | Energy spent inside its completed circuit is replenished. | Act II | 1 community wiki |
| Bomb Spewer | Playing it fills empty board slots with Explode Bots. | Act II | 1 community wiki |
| Double Death | Other friendly deaths trigger a second time. | Act II | 1 community wiki |
| Power Dice | Spend one energy to reroll attack between one and six. | Act II | 1 community wiki |
| Enlarge | Spend two bones to increase attack and health by one each. | Act II | 1 community wiki |
| Disentomb | Spend one bone to add a Skeleton to your hand. | Act II | 1 community wiki |
| Energy Gun | Spend one energy to deal one damage across its lane. | Act II | 1 community wiki |
| Looter | Direct damage draws an equal number of cards. | Act II | 1 community wiki |
| True Scholar | With a blue gem, destroy this card to draw three. | Act II | 1 community wiki |
| Stimulate | Spend three energy to add one attack and one health. | Act II | 1 community wiki |
| Bonehorn | Spend one energy to gain three bones. | Act II | 1 community wiki |
| Kraken Waterborne | Submerges like Waterborne, then emerges as a random Tentacle. | Act II | 1 community wiki |
| Sniper | Lets you select the opposing slot attacked. | Act III | 1 community wiki |
| Nano Armor | Cancels the first incoming damage instance. | Act III | 1 community wiki |
| Overclocked | Adds one attack, but death permanently removes the card from the deck. | Act III | 1 community wiki |
| Bomb Latch | Death lets you give Detonator to a chosen card. | Act III | 1 community wiki |
| Brittle Latch | Death lets you give Brittle to a chosen card. | Act III | 1 community wiki |
| Shield Latch | Death lets you give Nano Armor to a chosen card. | Act III | 1 community wiki |
| Dead Byte | Death opens a file selection whose size determines scale damage. | Act III | 1 community wiki |
| Hostage File | Creates the Archivist’s file-threat narrative; the game writes a note rather than deleting your actual file. | Act III | 1 community wiki |
| Transformer | Switches between normal and Beast forms at your turn’s start. | Act III | 1 community wiki |
| Gem Detonator | Friendly Gem Vessels explode when they die. | Act III | 1 community wiki |
| Gem Guardian | Playing it grants Nano Armor to friendly Gem Vessels. | Act III | 1 community wiki |
| Vessel Printer | Being struck draws an Empty Vessel. | Act III | 1 community wiki |
| Swapper | Taking damage exchanges its remaining health and attack. | Act III | 1 community wiki |
| Annoying | Adds one attack to the creature across the lane. | Act III; Kaycee's Mod | 1 community wiki |
| Gem Spawn Conduit | A completed circuit fills empty slots with Gem Vessels after your turn. | Act III | 1 community wiki |
| Gift Bearer | Death adds a random card to your hand. | Act III | 1 community wiki |
| Buff When Powered | Being enclosed in a circuit adds two attack. | Act III | 1 community wiki |
| Gift When Powered | Dying inside a circuit supplies a random card. | Act III | 1 community wiki |
| Trifurcated When Powered | Being enclosed in a circuit enables three-lane attacks. | Act III | 1 community wiki |
| Clinger | Moves toward another friendly card when that card is played. | Act III | 1 community wiki |
| Brood Parasite | Playing it puts an egg into the opposing slot. | Kaycee's Mod | 1 community wiki |
| Rampager | Moves after your turn, swapping places with a creature in the destination slot. | Kaycee's Mod | 1 community wiki |
| Made of Stone | Ignores Touch of Death and Stinky. | Kaycee's Mod | 1 community wiki |
| Double Strike | Strikes its opposing slot a second time. | Kaycee's Mod | 1 community wiki |
| Blood Lust | Killing an enemy increases its attack by one. | Kaycee's Mod | 1 community wiki |
| Morsel | Transfers this creature’s attack and health to the creature it funds by sacrifice. | Kaycee's Mod | 1 community wiki |
| Armored | Prevents its first incoming damage instance. | Kaycee's Mod | 1 community wiki |
| Scavenger | Also earns bones from enemy deaths while this creature is present. | Kaycee's Mod | 1 community wiki |
| Finical Hatchling | Hatches when drawn if the deck satisfies its attack, health and tribe requirements. | Kaycee's Mod | 1 community wiki |
Shield and Stop searches
Nano Armor prevents an initial damage instance; Shield Latch grants Nano Armor when its bearer dies. Those are useful candidates for a shield-shaped icon, but a search term alone does not establish which card you are looking at. No exact Stop entry appears in this index. Keep the printed card name or a screenshot of the symbol when comparing it to these candidates.
FAQ
What is the shield sigil?
No exact match. Nano Armor and Shield Latch are candidates. I am not pinning the search to one of them.
What is the stop sigil?
There is no sigil by that name in the index I used.
Related
Sources
- Inscryption Wiki: sigils, Act tables and KM changes — checked 2026-11-04
- Inscryption Wiki: Fecundity balance details — checked 2026-11-04
- Gaming StackExchange: Archivist writes a note, not actual file deletion — checked 2026-11-04