INSCRYPTION
MENU
GuidesCardsSigilsPuzzlesModsBuy

Inscryption Sigils

Sigils are card abilities. Airborne bypasses ground blockers, Mighty Leap intercepts flying attackers, Many Lives permits repeated sacrifices, and Repulsive prevents enemies from attacking its bearer. The table identifies the Acts in which each ability appears. “Shield” and “Stop” are search phrases rather than exact sigil names in this index.

Official Steam screenshot of beast cards on the tableOfficial Steam screenshot of a card battle on the wooden scale

Sigil reference by Act

Filter by the printed name, an effect word or an Act, then sort the result to compare related abilities. A name can appear in several Acts while its card art changes. The Act column records the public wiki’s rulebook lists for the three main Acts and the extra Kaycee’s Mod abilities. Kaycee’s Mod also uses the Act I set, with balance changes such as Fecundity copies losing the cloning sigil. Finale-only and unused internal abilities are outside this playable-Acts table.

Movement, defense and targeting are separate decisions. Waterborne avoids the incoming strike by letting it reach your scale; it is not a normal blocker. Repulsive stops a creature from attempting the attack, while Mighty Leap answers Airborne specifically. Many Lives describes surviving a sacrifice. Child 13 has its own transformation behavior, which should not be substituted for the general Many Lives rule.

Printed abilities also interact with the board. Bifurcated Strike reaches diagonally, Trifurcated Strike adds the central lane, and Double Strike repeats the central attack. Conduit bonuses need a completed circuit. Activated abilities spend the resource stated in their row, so a strong effect can still be unusable if your current bones, energy or gems do not support it. The summaries are designed for quick lookup; card-specific exceptions belong in the linked detailed card guides.

94 rows

94 distinct sigils across Acts I–III and Kaycee’s Mod — checked 4 Nov 2026
NameEffect summaryAct / modeEvidence
Rabbit HoleAdds a Rabbit to your hand when played.Act I; Act II1 community wiki
Bees WithinBeing hit supplies a Bee in your hand.Act I1 community wiki
SprinterMoves one lane in the marked direction after your turn.Act I; Act II; Act III1 community wiki
Touch of DeathDamage dealt to a creature is lethal, except against immune targets.Act I; Act II; Act III1 community wiki
FledglingSurviving one turn evolves the creature.Act I; Act II1 community wiki
Dam BuilderPlaces Dams into empty neighboring slots on play.Act I1 community wiki
HoarderPlaying it lets you choose the next card drawn from your deck.Act I1 community wiki
BurrowerMoves into an empty friendly lane to intercept a strike.Act I; Act II; Act III1 community wiki
FecundityPlaying it adds a copy to your hand; Kaycee copies lose Fecundity.Act I; Act II1 community wiki
Loose TailLeaves a tail behind while moving away from an incoming attack.Act I1 community wiki
Corpse EaterJumps from hand into the slot of a friendly combat casualty.Act I1 community wiki
Bone KingIts death awards four bones instead of the normal one.Act I; Act II1 community wiki
WaterborneSubmerges during the enemy turn, allowing strikes to pass through to you.Act I; Act II1 community wiki
UnkillableDeath adds another copy to your hand.Act I; Act II; Act III1 community wiki
Sharp QuillsAn attacker takes one damage after striking this creature.Act I; Act II; Act III1 community wiki
HeftyMoves after your turn and pushes creatures blocking its direction.Act I; Act II; Act III1 community wiki
Ant SpawnerPlaying it adds a Worker Ant to your hand.Act I1 community wiki
GuardianMoves opposite a newly placed enemy in an otherwise empty lane.Act I; Act II; Act III1 community wiki
AirborneBypasses ground blockers; Mighty Leap can intercept it.Act I; Act II; Act III1 community wiki
Many LivesSacrificing this creature leaves it alive on the board.Act I; Act II1 community wiki
RepulsiveOpposing creatures decline to attack this card.Act I; Act II; Act III1 community wiki
Worthy SacrificeProvides three blood when sacrificed.Act I; Act II1 community wiki
Mighty LeapIntercepts enemies using Airborne.Act I; Act II; Act III1 community wiki
Bifurcated StrikeAttacks the two diagonally opposing lanes.Act I; Act II; Act III1 community wiki
Trifurcated StrikeAttacks the opposing lane and both diagonals.Act I; Act II; Act III1 community wiki
Frozen AwayIts death releases the creature trapped inside.Act I; Act II1 community wiki
Trinket BearerPlaying it supplies an item if inventory space remains.Act I1 community wiki
Steel TrapDeath kills the opposing creature and supplies a pelt.Act I; Act II1 community wiki
AmorphousDrawing the card replaces this ability with a random sigil.Act I; Act III1 community wiki
Tidal LockClears small creatures such as Squirrels and Rabbits at the turn’s start.Act I1 community wiki
Omni StrikeHits every occupied enemy lane, or deals direct damage if none are occupied.Act I1 community wiki
LeaderGives each adjacent friendly creature one extra attack.Act I1 community wiki
BellistPlaying it places Chimes into empty neighboring slots.Act I1 community wiki
StinkyReduces the opposing creature’s attack by one.Act I; Act III1 community wiki
Bone DiggerGenerates one bone after your turn.Act II; Kaycee's Mod1 community wiki
BrittleThe creature dies after making its attack.Act II; Act III1 community wiki
Skeleton CrewMoves after your turn and leaves a Skeleton behind.Act II1 community wiki
Green MoxSupplies a green gem while present.Act II; Act III1 community wiki
Orange MoxSupplies an orange gem while present.Act II; Act III1 community wiki
Blue MoxSupplies a blue gem while present.Act II; Act III1 community wiki
Gem AnimatorAdds one attack to friendly Mox cards.Act II1 community wiki
Ruby HeartDeath replaces this creature with a Ruby Mox.Act II1 community wiki
Mental GemnasticsPlaying it draws cards according to your placed Mox count.Act II1 community wiki
Gem DependantDies if its owner has no Mox in play.Act II1 community wiki
Great MoxSupplies all three gem colors while present.Act II1 community wiki
HandyPlaying it discards your current hand and draws four cards.Act II1 community wiki
Squirrel ShedderMoves after your turn and leaves a Squirrel behind.Act II1 community wiki
Attack ConduitA completed circuit increases the attack of enclosed creatures by one.Act II; Act III1 community wiki
Spawn ConduitA completed circuit fills its empty slots with L33pB0ts after your turn.Act II1 community wiki
Null ConduitCompletes a circuit without an additional circuit bonus.Act II; Act III1 community wiki
Battery BearerPlaying it provides an energy cell.Act II; Act III1 community wiki
DetonatorDeath deals ten damage to adjacent creatures and the opposing lane.Act II; Act III1 community wiki
SentryDeals one damage to a creature entering the opposite slot.Act II; Act III1 community wiki
Energy ConduitEnergy spent inside its completed circuit is replenished.Act II1 community wiki
Bomb SpewerPlaying it fills empty board slots with Explode Bots.Act II1 community wiki
Double DeathOther friendly deaths trigger a second time.Act II1 community wiki
Power DiceSpend one energy to reroll attack between one and six.Act II1 community wiki
EnlargeSpend two bones to increase attack and health by one each.Act II1 community wiki
DisentombSpend one bone to add a Skeleton to your hand.Act II1 community wiki
Energy GunSpend one energy to deal one damage across its lane.Act II1 community wiki
LooterDirect damage draws an equal number of cards.Act II1 community wiki
True ScholarWith a blue gem, destroy this card to draw three.Act II1 community wiki
StimulateSpend three energy to add one attack and one health.Act II1 community wiki
BonehornSpend one energy to gain three bones.Act II1 community wiki
Kraken WaterborneSubmerges like Waterborne, then emerges as a random Tentacle.Act II1 community wiki
SniperLets you select the opposing slot attacked.Act III1 community wiki
Nano ArmorCancels the first incoming damage instance.Act III1 community wiki
OverclockedAdds one attack, but death permanently removes the card from the deck.Act III1 community wiki
Bomb LatchDeath lets you give Detonator to a chosen card.Act III1 community wiki
Brittle LatchDeath lets you give Brittle to a chosen card.Act III1 community wiki
Shield LatchDeath lets you give Nano Armor to a chosen card.Act III1 community wiki
Dead ByteDeath opens a file selection whose size determines scale damage.Act III1 community wiki
Hostage FileCreates the Archivist’s file-threat narrative; the game writes a note rather than deleting your actual file.Act III1 community wiki
TransformerSwitches between normal and Beast forms at your turn’s start.Act III1 community wiki
Gem DetonatorFriendly Gem Vessels explode when they die.Act III1 community wiki
Gem GuardianPlaying it grants Nano Armor to friendly Gem Vessels.Act III1 community wiki
Vessel PrinterBeing struck draws an Empty Vessel.Act III1 community wiki
SwapperTaking damage exchanges its remaining health and attack.Act III1 community wiki
AnnoyingAdds one attack to the creature across the lane.Act III; Kaycee's Mod1 community wiki
Gem Spawn ConduitA completed circuit fills empty slots with Gem Vessels after your turn.Act III1 community wiki
Gift BearerDeath adds a random card to your hand.Act III1 community wiki
Buff When PoweredBeing enclosed in a circuit adds two attack.Act III1 community wiki
Gift When PoweredDying inside a circuit supplies a random card.Act III1 community wiki
Trifurcated When PoweredBeing enclosed in a circuit enables three-lane attacks.Act III1 community wiki
ClingerMoves toward another friendly card when that card is played.Act III1 community wiki
Brood ParasitePlaying it puts an egg into the opposing slot.Kaycee's Mod1 community wiki
RampagerMoves after your turn, swapping places with a creature in the destination slot.Kaycee's Mod1 community wiki
Made of StoneIgnores Touch of Death and Stinky.Kaycee's Mod1 community wiki
Double StrikeStrikes its opposing slot a second time.Kaycee's Mod1 community wiki
Blood LustKilling an enemy increases its attack by one.Kaycee's Mod1 community wiki
MorselTransfers this creature’s attack and health to the creature it funds by sacrifice.Kaycee's Mod1 community wiki
ArmoredPrevents its first incoming damage instance.Kaycee's Mod1 community wiki
ScavengerAlso earns bones from enemy deaths while this creature is present.Kaycee's Mod1 community wiki
Finical HatchlingHatches when drawn if the deck satisfies its attack, health and tribe requirements.Kaycee's Mod1 community wiki

Shield and Stop searches

Nano Armor prevents an initial damage instance; Shield Latch grants Nano Armor when its bearer dies. Those are useful candidates for a shield-shaped icon, but a search term alone does not establish which card you are looking at. No exact Stop entry appears in this index. Keep the printed card name or a screenshot of the symbol when comparing it to these candidates.

FAQ

What is the shield sigil?

No exact match. Nano Armor and Shield Latch are candidates. I am not pinning the search to one of them.

What is the stop sigil?

There is no sigil by that name in the index I used.

Related

Sources