INSCRYPTION
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Inscryption Puzzle Solutions

The Act I safe code is 273. The Act I clock top opens at 11:00; its bottom compartment follows the magical-eye markings. In Act III, 4:00 opens the Ourobot compartment and 11:00 opens the upper reward. The table separates fixed answers from puzzles whose layout changes.

Official Steam screenshot of the candlelit cabin card table in InscryptionOfficial Steam screenshot of a dark cabin interior in Inscryption

Answer index

Start with the Act column. A cabin clock and a factory clock can look similar while opening different compartments, and Kaycee’s Mod repurposes several room objects. The safe’s 273 is fixed. A painting is different: its card arrangement can change, so copying a fixed list from another run is not a general solution. Match the visible cards and their positions during a battle, then revisit the picture for its reward.

The cabin’s progression route links several objects. Opening the safe gives access to the cabinet; the Caged Wolf reward then leads into the wolf-statue and dagger chain. Choosing the magical eye reveals the marks that open the clock’s lower door. Recovering a film roll matters before the final photograph. Simply winning another cabin run does not replace that puzzle chain.

Use the four detailed guides below for the clock branches, sliding-drawer rules, mage tower and factory. This index gives a route and reward summary rather than claiming one universal move sequence for every board. Act II’s Mycologists key is an optional link into a later factory encounter; it should not be confused with a shop purchase or the key inside the cabin safe. Source counts apply to each row: several pages from the same wiki remain one community source.

Puzzle index, checked 4 Nov 2026
PuzzleActAnswerRewardSources
SafeI273Stinkbug and cabinet key2 independent sources
Clock upper doorI11:00Ring2 independent sources
Clock bottom doorIUse the magical eye to align all three marked handsStunted Wolf and film roll2 independent sources
Sliding drawersIArrange each board to score five damage; see drawer guideSkink; ants; Caged Wolf; Squirrel totem head1 community wiki
PaintingIMatch the displayed cards and slots during a battle; layout variesClover, extra candle, then bee side-deck reward1 community wiki
Caged Wolf / dagger chainILet the Caged Wolf die, place the freed wolf statue by the squirrel, then take the daggerSpecial Dagger and magical-eye route1 community wiki
Mage towerIIRead the floor clues with the monocle; follow the three displayed sigil sequencesAccess to floor opponents and Magnificus1 community wiki
Great Kraken tentaclesIIInteract with the tentacle in the tower bath and the dockGreat Kraken card1 community wiki
Mycologists’ experimentsII → IIIComplete four requested duplicate-card experimentsKey for the hidden Act III boss1 community wiki
Factory circuitsIIComplete the conduit circuits that meet each worker’s power requirementRoute to P031 community wiki
Clock bottom doorIII4:00Ourobot1 community wiki
Clock upper doorIII11:00Airborne card1 community wiki
Factory boxes and printerIIIUse the side-room clues and damage/sigil rules; see factory guideFactory side rewards1 community wiki
PaintingKMMatch the current picture’s cards and slotsBleach, Wiseclock, then Magpie’s Lens1 community wiki
Clock / safe recordKMOpen the clock top for the 116 clue, then enter it at the safeThe Hex gramophone record1 community wiki

FAQ

What is the safe code?

273.

Are there redeem codes?

Inscryption has no redeem-code list. Clock and safe numbers are puzzle answers.

Related

Sources