Inscryption Puzzle Solutions
The Act I safe code is 273. The Act I clock top opens at 11:00; its bottom compartment follows the magical-eye markings. In Act III, 4:00 opens the Ourobot compartment and 11:00 opens the upper reward. The table separates fixed answers from puzzles whose layout changes.

Answer index
Start with the Act column. A cabin clock and a factory clock can look similar while opening different compartments, and Kaycee’s Mod repurposes several room objects. The safe’s 273 is fixed. A painting is different: its card arrangement can change, so copying a fixed list from another run is not a general solution. Match the visible cards and their positions during a battle, then revisit the picture for its reward.
The cabin’s progression route links several objects. Opening the safe gives access to the cabinet; the Caged Wolf reward then leads into the wolf-statue and dagger chain. Choosing the magical eye reveals the marks that open the clock’s lower door. Recovering a film roll matters before the final photograph. Simply winning another cabin run does not replace that puzzle chain.
Use the four detailed guides below for the clock branches, sliding-drawer rules, mage tower and factory. This index gives a route and reward summary rather than claiming one universal move sequence for every board. Act II’s Mycologists key is an optional link into a later factory encounter; it should not be confused with a shop purchase or the key inside the cabin safe. Source counts apply to each row: several pages from the same wiki remain one community source.
| Puzzle | Act | Answer | Reward | Sources |
|---|---|---|---|---|
| Safe | I | 273 | Stinkbug and cabinet key | 2 independent sources |
| Clock upper door | I | 11:00 | Ring | 2 independent sources |
| Clock bottom door | I | Use the magical eye to align all three marked hands | Stunted Wolf and film roll | 2 independent sources |
| Sliding drawers | I | Arrange each board to score five damage; see drawer guide | Skink; ants; Caged Wolf; Squirrel totem head | 1 community wiki |
| Painting | I | Match the displayed cards and slots during a battle; layout varies | Clover, extra candle, then bee side-deck reward | 1 community wiki |
| Caged Wolf / dagger chain | I | Let the Caged Wolf die, place the freed wolf statue by the squirrel, then take the dagger | Special Dagger and magical-eye route | 1 community wiki |
| Mage tower | II | Read the floor clues with the monocle; follow the three displayed sigil sequences | Access to floor opponents and Magnificus | 1 community wiki |
| Great Kraken tentacles | II | Interact with the tentacle in the tower bath and the dock | Great Kraken card | 1 community wiki |
| Mycologists’ experiments | II → III | Complete four requested duplicate-card experiments | Key for the hidden Act III boss | 1 community wiki |
| Factory circuits | II | Complete the conduit circuits that meet each worker’s power requirement | Route to P03 | 1 community wiki |
| Clock bottom door | III | 4:00 | Ourobot | 1 community wiki |
| Clock upper door | III | 11:00 | Airborne card | 1 community wiki |
| Factory boxes and printer | III | Use the side-room clues and damage/sigil rules; see factory guide | Factory side rewards | 1 community wiki |
| Painting | KM | Match the current picture’s cards and slots | Bleach, Wiseclock, then Magpie’s Lens | 1 community wiki |
| Clock / safe record | KM | Open the clock top for the 116 clue, then enter it at the safe | The Hex gramophone record | 1 community wiki |
FAQ
What is the safe code?
273.
Are there redeem codes?
Inscryption has no redeem-code list. Clock and safe numbers are puzzle answers.
Related
Sources
- Inscryption Wiki (Fandom): Leshy's Cabin — checked 2026-11-04
- GameRant: Inscryption clock puzzle — checked 2026-11-04
- Inscryption Wiki (Fandom): P03's Factory — checked 2026-11-04
- Inscryption Wiki: Magnificus’ Tower — checked 2026-11-04
- Inscryption Wiki: Mycologists — checked 2026-11-04
- Inscryption Wiki: Kaycee’s Mod — checked 2026-11-04