INSCRYPTION
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What Is Inscryption?

Inscryption is a single-player card game from Daniel Mullins Games and Devolver Digital. A run starts as a cabin card battle, opens into a pixel-art map of four scrybes, and later moves into a factory. People call it a roguelike because a failed battle sends you back with a new deathcard, while the cabin puzzles stay in place.

Official Steam screenshot of the candlelit cabin card table in InscryptionOfficial Steam screenshot of the pixel-art overworld in Inscryption Act II

How a battle works

You play cards on a small grid. In the cabin the board is four spaces wide. In the factory it grows by one column. Beasts cost blood, which you pay by sacrificing your own creatures. Bones, energy, and mox are the other currencies, and they show up once those scrybes enter the story.

Squirrels sit in a side deck. The public wiki records ten squirrels, with one dealt at the start of a fight. They exist to be sacrificed. The game is not a free-form deck you import from outside; the deck is built from choices on the map.

The acts

Act I is Leshy’s cabin. You solve the room between runs and fight bosses on a candlelit scale. Act II drops the mask and becomes a top-down pixel game where you pick one scrybe and walk between four temples. Act III is P03’s factory, with terminals, a shop priced in robobucks, and a final fight. Clearing the finale opens Kaycee’s Mod.

Steam lists the genres as Adventure, Indie, and Strategy. The roguelike label comes from the run structure, not from the store tags. I use both descriptions and do not collapse them into one genre word.

FAQ

How many acts are in Inscryption?

Three numbered acts plus a finale. Kaycee’s Mod is a repeatable cabin mode unlocked after the finale, not a fourth act.

Is Inscryption a roguelike?

The store tags are Adventure, Indie, and Strategy. The cabin loop is roguelike-like: you draft cards, die, and return. Puzzle progress in the room persists.

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