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Ouroboros

Ouroboros costs 2 blood. The base body is 1 power and 1 health, reptile, rare, with Unkillable. Every death returns it to your hand and adds 1 power and 1 health forever, and that bonus hits every copy. Act III’s version is Ourobot: 6 energy, the same 1/1 start, also Unkillable, taken from the factory clock at 4:00.

Official Steam screenshot of beast cards on the tableOfficial Steam screenshot of a card battle on the wooden scale

Card

Every death returns it to hand with +1/+1 permanently (across acts); death of any copy buffs all copies. Stats reset at the start of a Kaycee's Mod run.

Boss reward or trade a Golden Pelt to the Trader; the Ourobot version is inside the Act III cuckoo clock at 4:00.

Ouroboros fields
FieldValue
actAct I, Act II, Act III (Ourobot)
cost2 Blood (Ourobot: 6 Energy)
power1
health1
tribeReptile (Ourobot: Technology)
sigilsUnkillable
rarityRare
obtainBoss reward or Golden Pelt trade; Ourobot from the Act III 4:00 clock

Reading

The growth survives the act change. A cabin Ouroboros that died ten times is a 11/11 by the time the mask comes off, and the factory inherits that, with Ourobot as the energy printing of the same idea. Any copy’s death feeds all copies. The integer ceiling on a stat in this game is 2,147,483,647. That is the overflow cap from the limitations page, not a dare.

Kaycee’s Mod resets Ouroboros to 1/1 every run. A Kaycee guide that tells you to spend an hour stacking it for the next run is describing the story mode, not the mod. In the story, boss rewards and a golden pelt trade are the two obtain routes the card page names. I am not adding a third.

FAQ

What does 4:00 give you?

Ourobot, the Act III Ouroboros.

Does the bonus reset?

Not across acts in the story. Kaycee’s Mod resets it each run.

Related

Sources