INSCRYPTION
MENU
GuidesCardsSigilsPuzzlesModsBuy

Strange Larva

Strange Larva costs 1 blood. The larva is 0 power and 3 health. The pupa is also 0/3. Mothman is 7 power and 3 health with Airborne. It is an insect, rare, and Fledgling drives the two evolutions, one at the end of each turn. I do not have a sourced Spanish card title, so larva extraña stays a search phrase beside the English name.

Official Steam screenshot of the candlelit cabin card table in InscryptionOfficial Steam screenshot of beast cards on the table

Card

Evolves at the end of each turn: Larva -> Pupa -> Mothman (7/3 Airborne), one of the strongest Act I cards if protected.

Rare card pool in Act I.

Strange Larva fields
FieldValue
actAct I
cost1 Blood
power0 / 0 / 7
health3 / 3 / 3
tribeInsect
sigilsFledgling; Airborne at Mothman stage
rarityRare
obtainRare card pool in Act I

Reading

Two turns is a long time to keep a 0-attack body alive, and 3 health is why the card is playable at all. You are protecting a build order. Mothman’s 7 attack is among the highest printed attacks in Act I, and Airborne lets it strike the scale directly unless Mighty Leap is in the way. If the larva dies on turn one, you paid a blood for nothing. That is the risk the 7 is buying.

Compare it with the Kaycee tadpole only if you like evolution timers. The tadpole is free and becomes a frog after one turn. The larva costs blood, takes two turns, and pays you with a 7. They are not substitutes. A Spanish reader who landed here from “larva extraña” should use the English name on the card until a localized title is checked against the Spanish store text.

FAQ

What does Strange Larva turn into?

A pupa, then Mothman, a 7/3 with Airborne.

How fast does it evolve?

Once at the end of each turn. Two turns to Mothman.

Related

Sources