INSCRYPTION
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Inscryption Items

Act I lets you carry three consumables; Kaycee’s Mod normally keeps that limit, reduced by Smaller Backpack. Act III tools recharge at waypoints. “Knife” can mean the Special Dagger or Skinning Knife. The mushroom-key search usually concerns the Mycologists’ Act II key, which opens their secret Act III encounter.

Official Steam screenshot of the candlelit cabin card table in InscryptionOfficial Steam screenshot of beast cards on the table

Consumables and rechargeable tools

The table separates cabin supplies from factory equipment because the same inventory rule does not apply to both. A cabin item is spent when used. Factory tools return after charging at a waypoint, so spending one in a difficult Botopia fight does not remove it from the campaign. Kaycee’s Mod keeps the cabin item system while removing the Special Dagger and Goobert bottle and adding four unlockable tools.

A full backpack matters at a supply node: additional item choices need an available slot. Think about the board before using scissors, a hook or a knife; queued enemy cards and certain special creatures are not eligible targets. The fan affects the creatures already present, so a creature played afterward does not inherit that turn’s effect. These distinctions are more useful than treating every bottle and tool as an interchangeable emergency button.

19 tools in the public consumables index — checked 4 Nov 2026
ItemAct / modeEffect summaryAvailabilityEvidence
Boulder in a BottleI; KMAdds a 0/5 Boulder to your hand.Item events1 community wiki
Squirrel in a BottleI; KMAdds a 0/1 Squirrel to your hand.Item events1 community wiki
Special DaggerIDeals four scale damage and begins the replacement-eye choice.Cabin wolf-statue / dagger puzzle1 community wiki
ScissorsI; KMDestroys an eligible opposing card already in play.Item events1 community wiki
PliersI; KMDeals one point on the scale.Item events; replaced by the dagger after its unlock1 community wiki
Hoggy BankI; KMGives four bones.Item events; also the campfire-loss reward1 community wiki
HourglassI; KMMakes the opponent skip the next turn.Item events1 community wiki
Failure / Goobert bottleIUsing the bottle moves Goobert to a cabin shelf.Item event1 community wiki
Black Goat in a BottleI; KMAdds a Black Goat with Worthy Sacrifice to your hand.Item events1 community wiki
Frozen Opossum in a BottleI; KMAdds the frozen blocker, which releases an Opossum when destroyed.Item events1 community wiki
Fish HookI; KMTakes an eligible enemy creature into a free friendly slot.Unlocked after beating the Angler; KM starts with it unless No Hook is active1 community wiki
Harpie’s Birdleg FanI; KMGives creatures currently on your board Airborne for this turn.Item events1 community wiki
Extra BatteryIIIRefills available energy to the current maximum.Factory progression; recharges at a waypoint1 community wiki
Mrs. Bomb’s RemoteIIIFills empty board slots with Explode Bots.Factory puzzle; recharges at a waypoint1 community wiki
Nano Armor GeneratorIIIProtects friendly bots currently on the board with Nano Armor.Botopia shop; recharges at a waypoint1 community wiki
WiseclockKMMoves every creature one board slot clockwise.Second painting unlock1 community wiki
Magickal BleachKMRemoves the enemy board’s printed sigils.First painting unlock1 community wiki
Magpie’s LensKMLets you choose a draw from your deck.Third painting unlock1 community wiki
Skinning KnifeKMDestroys an eligible enemy and supplies a pelt.Buy from the Trapper for seven teeth; then available in item drops1 community wiki

Key objects and ambiguous searches

Key objects advance a room puzzle or unlock an encounter; they are not ordinary consumables offered at a backpack node. The film roll is part of the Act I clock chain. The Mycologists’ key is obtained in Act II and used later, which explains why looking only at an Act III item shop does not resolve a “mushroom key” search.

The key’s documented sequence is four pairs of experiments in Act II, followed by the hidden Mycologists encounter near Eastern Botopia in Act III. The community alias does not need its own invented item name or a fabricated recipe. Pelts are cards used in trading and combat rather than tools on the consumable shelf; the linked pelt guide keeps their prices and combat behavior separate.

Progression objects and aliases
Object / queryWhere it belongsPurposeEvidence
Film rollAct I clock bottom compartmentPhotograph Leshy after recovering it with the Stunted Wolf.1 community wiki
Mycologists’ key / mushroom keyAct II: four experiments; used in Act IIIUnlock the secret Mycologists boss room.1 community wiki
Cabinet keyAct I safe, code 273Opens the sliding-drawer cabinet.1 community wiki
PeltsAct I trading; Act III Holo PeltsTrading cards; see the separate pelt reference.1 community wiki

FAQ

How many items can you carry?

Three consumables.

What is the mushroom key?

The likely match is the Mycologists’ key: four experiments in Act II unlock the key used for their secret Act III encounter. That identification follows the linked community wiki.

Related

Sources