Pelts
Four pelts matter. Rabbit pelts have 1 health and cost about 1–2 teeth. Wolf pelts have 2 health and cost about 2–6 teeth. Golden pelts have 3 health and cost about 6–11 teeth. A holo pelt is an Act III object: 22 robobucks, or a hidden node, and it does not go into your beast deck.

Record
Trade for cards (Rabbit/Wolf: 8 choices; Golden: 4 rare choices; Holo: Tarot cards) or use as free blockers.
Bought from the Trapper with teeth; Holo Pelts are bought/found in Act III.
| Field | Value |
|---|---|
| act | Act I, Act III (Holo Pelts) |
| type | Currency / playable card |
| effect | Trade to the Trader for cards; in combat they block damage (Rabbit 1 HP, Wolf 2 HP, Golden 3 HP) and generate 1 Bone when they die |
| obtain | Buy from the Trapper with teeth (Rabbit 1-2, Wolf 2-6, Golden 6-11); Holo Pelts from the Act III shop (22 Robobucks) and hidden Botopia spots |
Reading
Trading: a rabbit or a wolf opens an eight-card offer. A wolf adds one random sigil on top of that. A golden pelt offers four rares. Holo pelts trade for tarot cards at the Act III trader. Pelts can sit on the board as free blockers. They leave one bone when they die, and you cannot sacrifice them.
“Pelt mushroom” is not a fifth fur. It is the pelt meeting the mycologists, who fuse cards. If you dragged a pelt to the mushroom hut, you are in that fusion scene, not holding a new item. I am not going to add a mushroom-pelt row to the price table.
FAQ
What does a golden pelt buy?
Four rare cards, in the range the wiki gives as 6–11 teeth to acquire the pelt.
What is a holo pelt?
An Act III trade item for tarot cards. It is not a creature in your deck. The shop price cited is 22 robobucks.
Related
Sources
- Inscryption Wiki (Fandom): Pelts — checked 2026-11-04
- Inscryption Wiki (Fandom): Act III shop — checked 2026-11-04