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Inscryption Map Symbols

These icons are the Act I and Kaycee’s Mod trail, which is rebuilt every run. A campfire can buff a card or eat it. The ring trial lets you through if you hold the ring, or if you draw Ouroboros or Ring Worm. Act II is a place you walk, not a row of these symbols.

Official Steam screenshot of the candlelit cabin card table in InscryptionOfficial Steam screenshot of a card battle on the wooden scale

Legend

Match the shape you can see on the route to the icon cue below. The table uses written descriptions rather than copied game artwork. Normal card-selection nodes, battles and bosses are different encounters even when their symbols all involve cards or skulls.

Trial of the Ring: carry the ring from the clock, or draw Ring Worm or Ouroboros. At a campfire, survivors can eat Ring Worm; if they do, they disappear from later campfires in that run. This interaction is described independently by ScreenRant and Inscryption Wiki.

Act I / Kaycee's Mod nodes
NodeIcon cueWhat it doesWhereDecision / riskSources
Card battleSkullsA normal fightMain path and Kaycee's ModLose a life if defeated2 independent sources (Wiki + Prima / Steam guide)
Totem card battleHorned ravenA fight with a totem already builtMain path and Kaycee's ModEnemy tribe receives a totem sigil2 independent sources (Wiki + Prima / Steam guide)
ProspectorLarge boss portrait at map endBoss nodeAct I woodlandsBoss encounter; your board changes after phase one2 independent sources (Wiki + Prima / Steam guide)
AnglerLarge boss portrait at map endBoss nodeAct IBoss encounter; consider the hook and bait buckets2 independent sources (Wiki + Prima / Steam guide)
TrapperLarge boss portrait at map endBoss node, then the traderAct I snow lineBoss encounter; traps can remove attackers2 independent sources (Wiki + Prima / Steam guide)
Build a totemBird / carved piece with knifeWoodcarver offers one pieceAct I and Kaycee's ModChoose a head or body; the other part is needed2 independent sources (Wiki + Prima / Steam guide)
Buy peltsBear trapSpend teeth on peltsAct ISpends teeth and adds pelts to the deck2 independent sources (Wiki + Prima / Steam guide)
Trade peltsCard-shaped mark with a question markTurn pelts in for cardsAct ITrades away pelts for cards2 independent sources (Wiki + Prima / Steam guide)
Boulder choicePickaxe and rockBreak one rock for a card or peltAct IChoose one concealed reward2 independent sources (Wiki + Prima / Steam guide)
MycologistsMushroomsThey fuse two cardsAct IFusing removes the two originals2 independent sources (Wiki + Prima / Steam guide)
Card choiceQuestion markChoose one of the offered random cardsAct IChoose one card from the offered set2 independent sources (Wiki + Prima / Steam guide)
Deck trialCave opening with eyesTest three drawn cards against a criterion; pass for a cardAct I / Kaycee’s Mod (not Leshy’s final boon trials)A failed trial gives no new card2 independent sources (Wiki + Prima / Steam guide)
Bone altarX-shaped bone markSacrifice a card for a bone boonAct IRemoves the selected card2 independent sources (Wiki + Prima / Steam guide)
CampfireFireSurvivors buff a card, or eat itAct IFurther upgrades can cost the chosen card2 independent sources (Wiki + Prima / Steam guide)
Gain a consumableBackpackAn item nodeAct IA full inventory changes the reward2 independent sources (Wiki + Prima / Steam guide)
Sigil transferSacrifice-stone / horned altar markDestroy one card and move its transferable sigils to anotherAct I / Kaycee’s ModThe donor card is permanently removed from the run2 independent sources (Wiki + Steam guide)
Goobert paintingCanvas and paintbrushCopy a chosen card, with possible altered stats or sigilsKaycee’s ModThe copy can differ from the original; keep both cards2 independent sources (Wiki + Steam guide)
Card by costBlood dropsChoose a cost category for a cardAct I; deathcards are story-mode progressionAdds a card to the current deck2 independent sources (Wiki + Prima / Steam guide)
Card by tribeCanine head / tribe emblemChoose a tribe for a cardAct I; deathcards are story-mode progressionAdds a card to the current deck2 independent sources (Wiki + Prima / Steam guide)
Deathcard choiceSkull above a cardChoose from offered deathcardsAct I; deathcards are story-mode progressionAdds a card to the current deck2 independent sources (Wiki + Prima / Steam guide)

FAQ

What is the campfire icon?

The campfire upgrades a card, with a consumption risk when you push further. If survivors consume Ring Worm, they disappear from later campfires during that run.

Do these icons exist in Act II?

No. Act II is a pixel world map. Act III is the factory. This legend is the cabin trail.

Related

Sources